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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠤⠔⠒⠒⠦⠄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠚⠁⠀⠀⠀⠀⠀⠀⠀⠀⠉⠢⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⣠⣤⣤⡄⠀⠀⠀⠀⠀⣸⠁⠀⠀⣀⠀⠀⠀⠀⠀⠀⣀⠀⠀⢹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠘⣏⣀⣤⣾⡄⠀⠀⠀⢠⡇⡰⠲⣯⣀⣀⡀⠀⠀⣀⣀⣤⠷⠲⡀⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⢹⠯⣤⣞⣳⡀⠀⠀⢸⠀⣇⠀⠀⠀⠉⠉⢉⠉⢉⡉⠀⠀⠀⡇⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⢷⠧⣴⣏⣇⠀⠀⢸⠀⢹⠒⣦⣤⣄⣀⣥⣖⣉⣤⣤⠔⢺⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠘⡟⢠⡴⣿⡆⠀⢸⠀⢸⡀⠙⢭⣽⣾⣀⣼⣿⣭⠝⠁⣸⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢱⡛⣲⠯⣽⡄⢸⠀⠏⢱⠴⠊⠁⠀⠀⠀⠈⠉⠲⣴⠙⠀⣸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢳⣳⣞⣷⣷⣸⡇⣞⠁⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⢹⠀⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⢀⣈⠿⣟⣫⢭⡟⠣⠸⣦⠀⠀⠀⠈⠉⠉⠀⠀⠀⢀⣾⢠⠛⣦⢄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⣀⣴⠿⢤⣼⡃⠀⠈⢧⠀⠀⠳⡱⣄⠀⠀⠀⢀⣿⣿⣤⣿⠃⠀⢠⠇⠀⠀⡿⠤⠤⣤⣀⡀⠀⠀⠀⠀⠀⠀
⠀⠀⢘⣿⠶⣄⠀⣿⣇⠀⠀⠀⠳⣀⠀⠈⠙⠓⠦⢤⣿⡟⣻⠟⠁⢀⡠⠃⠀⠀⣰⠃⠀⢀⠾⢿⣻⠀⠀⠀⠀⠀⠀
⠀⢀⡾⠁⠀⠈⢧⣼⡟⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⢻⠁⠙⡇⠀⠈⠀⠀⠀⣰⠃⠀⢠⡏⠀⠀⠹⡆⠀⠀⠀⠀⠀
⠀⢸⡇⠀⠀⠀⠈⣧⢣⠙⢦⠀⠀⠀⠀⠀⠀⠀⠀⡸⡞⠀⠛⣇⣀⠀⠀⠀⡴⠃⠀⠀⡞⠀⠀⠀⠀⣿⡄⠀⠀⠀⠀
⢀⡟⢧⠀⠀⣀⠤⠾⡈⢆⠈⠙⢦⣀⠀⠀⠀⠀⢰⣧⣤⡦⠶⠧⠼⢤⣠⠞⠁⠀⠀⢸⠧⣄⡀⠀⠀⢸⠹⡄⠀⠀⠀
⣼⠀⠘⡆⠊⡀⠀⠀⠙⣌⢢⡀⠀⠈⠙⢶⣒⡶⠋⠙⡌⢧⠀⠀⠀⠚⠳⡄⠀⠀⠀⣾⠎⠀⠙⠀⠀⠀⢧⢹⡀⠀⠀
⡏⠀⠀⠀⡰⠀⠀⠀⠀⢸⣄⢑⣄⠀⢀⡠⢿⡱⡀⠀⡽⣸⣄⣷⠴⡄⢰⡇⠀⠀⢠⠃⠀⠀⠀⢰⠀⠀⠀⠉⢧⠀⠀
⣧⢠⠀⠀⣇⣠⣤⠖⠋⠉⠁⠀⠀⠀⠀⠀⠈⢧⠑⣴⠃⡿⠤⡽⠒⠒⠋⠀⠀⠀⣾⠀⠀⠀⠀⠈⡆⠀⠀⠘⣼⡀⠀
⢹⢸⠀⢀⣽⡇⢸⠀⠀⠀⠀⠀⠀⠀⢀⡠⠂⠀⠳⣌⣾⡦⣞⠁⠀⠀⠀⠀⠀⠀⢻⠀⠀⢀⣴⡚⠳⣄⠀⠀⠘⡇⠀
⠀⢻⡇⠸⠁⢧⠀⢇⠀⠀⣀⡠⠴⠚⠉⠀⠀⠀⢠⠟⠉⠀⠀⠙⢦⡀⠀⠀⠀⢀⡸⠗⠉⠀⠀⠱⡀⠹⡉⠳⠄⢸⠀
⠀⠈⡇⠀⠀⠈⢧⡈⢦⠀⠀⠀⠀⠀⠀⠀⢀⡴⢛⣟⡭⠿⠿⠿⢿⡿⡿⠖⠒⠉⠀⠀⠀⠀⠀⠀⢣⠀⡇⠀⠀⠘⡇
⠀⠀⣷⠀⠀⠀⠈⠳⣄⠑⢄⡀⠀⣀⠤⢺⠿⢂⣎⡏⠀⠀⠀⠀⠀⢹⣽⡄⠀⣀⣀⣀⠀⣀⣀⡀⠸⠀⠀⠀⠀⢠⠇
⠀⠀⠘⠷⣄⣀⣀⣀⣉⣷⠤⠽⠋⠁⢠⡧⠔⣻⡏⣇⠀⠀⠀⠀⠀⠀⡇⡇⠀⠀⠀⠀⠀⠀⠀⠀⢀⠃⠀⢀⡴⠋⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡤⠚⠁⣴⣜⠦⣤⣤⣤⣤⣴⣧⢇⣀⡀⠀⠀⠀⢀⣀⣀⣼⣀⠟⠉⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⠤⠤⠛⠉⠉⠉⠉⠉⠁⠁⠀⠀⠈⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠀⠖⠒⠒⠒⠀⠀⠀⠀⠠⣀⠀⢀⠀⡀⠀⠀⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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          ,~-|~~~~~\--, | \|--|/~|||  |   | |
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                      /   /\__|_/  \  \__/--/
                     /---/_\  -___/ |  /,--|
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head ai_cores.txt

The idea of hot-swappable AI "cores" is central to the fiction of the cyberdeck I'm building. Each core has a distinct personality, communication style, and set of capabilities. Some of them are just for fun and variety. They all bring something unique to the overall experience. I've built the supporting …


head deck_interface.txt

I've always had a soft spot for good text-driven experiences. I spend most of my workday in a terminal. I have fond memories of text adventures and MUDs. The beauty of a good text UI (TUI) is its simplicity; you aren't bombarded with more information than you can handle and …


head cyberdeck.txt

I've been working on a hobby project for several months and am at a point where procrastination is preventing meaningful progress, so I thought it would be a good time to document what I've done so far.

I'm building a cyberdeck.

Some would argue my current design doesn't meet the …


head claude.txt

My relationship with code has changed a lot over the past 30 years. Giving an idea life on a computer screen has always thrilled me, ever since the time of staying up late writing MadLibs programs in QBasic with my friends. I've been writing code professionally for nearly two decades …


head assemble.txt

I've made some pretty decent progress, I think, though at the same time I'm beginning to learn that I have a very long way to go before I can make a real full-featured game. The resource that gave me the biggest jump-start was definitely Famicom Party. Using that book as …


head nes_dev.txt

I've set a new goal for 2022: to build an NES game. As I collect and play more games for the system, I've come to appreciate the amount of effort that goes into engineering software at such a low level. The kinds of challenges that programmers had to overcome while …


head quake2.txt

Rolling around in a giant pile of nostalgia, I decided to dig through files on a pile of old hard drives I had lying around. My chief goal was to find my old Quake 2 installation so I could recover my former collection of player models, skins, maps, and game …