ONLINE
CYBERSPACE://OMGninjabot/connect.sh
  ██████  ███    ███  ██████  ██
 ██    ██ ████  ████ ██       ██
 ██    ██ ██ ████ ██ ██   ███ ██
 ██    ██ ██  ██  ██ ██    ██   
  ██████  ██      ██  ██████  ██

 ███    ██ ██ ███    ██      ██  █████  ██████   ██████  ████████
 ████   ██ ██ ████   ██      ██ ██   ██ ██   ██ ██    ██    ██   
 ██ ██  ██ ██ ██ ██  ██      ██ ███████ ██████  ██    ██    ██   
 ██  ██ ██ ██ ██  ██ ██ ██   ██ ██   ██ ██   ██ ██    ██    ██   
 ██   ████ ██ ██   ████  ██████ ██   ██ ██████   ██████     ██   

ninjabot@ghostdeck:~/log$ head assemble.txt

I've made some pretty decent progress, I think, though at the same time I'm beginning to learn that I have a very long way to go before I can make a real full-featured game. The resource that gave me the biggest jump-start was definitely Famicom Party. Using that book as …

read more

ninjabot@ghostdeck:~/log$ head nes_dev.txt

I've set a new goal for 2022: to build an NES game. As I collect and play more games for the system, I've come to appreciate the amount of effort that goes into engineering software at such a low level. The kinds of challenges that programmers had to overcome while …

read more

ninjabot@ghostdeck:~/log$ head quake2.txt

Rolling around in a giant pile of nostalgia, I decided to dig through files on a pile of old hard drives I had lying around. My chief goal was to find my old Quake 2 installation so I could recover my former collection of player models, skins, maps, and game …

read more
< Previous